Razor Winds

You create a swath of blades, made of the wind itself.

Select up to three targets within 60ft. and have them make DEX saving throws vs. your spell save DC. On a failed save, a target takes 2d4+1 slashing damage which ignores slashing resistances. On a successful save, targets take half as much damage, and slashing resistances are relevant to that damage.

This spell results in a critical hit on a failure equal to half or less of the spell save DC. (eg. if DC = 14, a roll of a 7 or lower means the attack will critically hit.)

At higher levels
When cast at a higher level, damage dealt is equal to 3d4+(4 additional damage for each slot above 2nd). You may also select one more target for each slot above 2nd.